Marvel Rivals Addresses 30 FPS Glitch Issue
Summary
- Lower FPS settings in Marvel Rivals are causing damage issues for some heroes like Dr. Strange and Wolverine.
- Developers are actively working to fix the 30 FPS bug affecting damage calculation in the game.
- The Season 1 launch is expected on January 11 and may address the FPS issue, improving the gameplay experience.
The Marvel Rivals development team has confirmed an issue where players using lower FPS settings experience reduced damage output compared to those on higher-end devices. They are diligently working to resolve this problem, with a potential fix expected within days.
Since its launch in early December 2025, Marvel Rivals has quickly become a favorite in the hero shooter genre. Despite initial concerns about hero balance, the game has garnered an impressive 80 percent approval rating from over 132,000 reviews on Steam, reflecting strong community support.
Recently, players have reported a glitch at 30 FPS that affects the damage output of certain heroes, including Dr. Strange, Magik, Star-Lord, Venom, and Wolverine. This glitch causes these heroes to deal less damage at lower frame rates. A community manager's post on the official Marvel Rivals Discord server confirmed these issues, noting that some heroes also experience movement problems at lower frame rates, which can impact their damage output. While a complete fix may take some time, Community Manager James has assured players that the upcoming Season 1 update, set for January 11, will address this issue to some extent.
Marvel Rivals is Fixing the 30 FPS Damage Bug
The root of the problem lies in the game's client-side prediction mechanism, a programming technique designed to reduce perceived lag by moving characters onscreen before the server processes player input.
Although the community manager's post did not provide a full list of affected heroes or moves, it specifically mentioned Wolverine's Feral Leap and Savage Claw abilities as examples. The effects are more pronounced when tested against stationary targets, though they can be harder to detect during actual gameplay. If the Season 1 launch does not fully resolve the FPS damage issue, a future update is expected to address it completely.
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