Technical State of Monster Hunter Wilds on PC is Catastrophic

Mar 18,25

Capcom's latest release is a chart-topper, currently ranking 6th on Steam's most-played list. However, this success is overshadowed by widespread criticism targeting its technical performance on PC. Digital Foundry's in-depth analysis confirms these concerns, painting a bleak picture of the PC version.

Their findings reveal a multitude of problems. Shader pre-compilation, for instance, takes a staggering 9 minutes on a high-end 9800X3D system, stretching to over 30 minutes on a Ryzen 3600. Texture quality is disappointingly low, even at the "High" setting. Testing on an RTX 4060 at 1440p with balanced DLSS and "High" settings revealed significant frame time spikes. Even the more powerful RTX 4070 (12GB) struggles, producing noticeably poor textures.

For GPUs with only 8GB of VRAM, Digital Foundry recommends reducing texture quality to "Medium" to alleviate stuttering and frame time spikes. Yet, even with this compromise, visual quality remains suboptimal. Rapid camera movements continue to cause noticeable frame drops, though less severe with slower movements. Crucially, the frame time issues persist regardless of texture settings.

Digital Foundry's Alex Battaglia points to inefficient data streaming as the likely culprit, placing excessive strain on the GPU during decompression. This is especially problematic for budget GPUs, resulting in severe frame time spikes. He strongly advises against purchasing the game if you own an 8GB GPU and expresses reservations even for more powerful cards like the RTX 4070.

Performance is particularly abysmal on Intel GPUs. The Arc 770, for example, manages only 15-20 frames per second, further plagued by missing textures and visual artifacts. While high-end systems can partially mitigate these issues, a consistently smooth experience remains elusive. Currently, finding optimal settings is nearly impossible without sacrificing significant visual fidelity.

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