"Kingdom Come Deliverance 2's Historical Consultant Gives Storyline a 1/10 for Realism"

May 27,25

Joanna Novak, the historical consultant for Kingdom Come: Deliverance 2, provided valuable insights into her work on both games in the series, detailing the challenges and necessary compromises that arose during development.

She noted that the game's narrative, which follows the protagonist Hendrich, deviates significantly from the probable experiences of a real blacksmith's son during the period.

Kingdom Come Deliverance 2Image: steamcommunity.com

Novak emphasized that the storyline leans heavily into the realm of legend and folklore, rather than historical reality. She rated the plot's realism at a mere "1 out of 10," recognizing the rationale behind the developers' choices. Players are typically drawn to compelling rags-to-riches tales where the protagonist ascends through societal ranks, interacts with historical figures, and achieves extraordinary feats—elements that starkly contrast the more mundane life of a medieval peasant.

In terms of world-building and environmental design, Warhorse Studios endeavored to create an authentic setting for Kingdom Come: Deliverance. However, due to time, budget limitations, and the need to cater to modern gameplay expectations, they couldn't achieve full historical accuracy. Certain adjustments were made to ensure that the game remained engaging and fun for players, without letting historical accuracy hinder the overall experience.

Despite these concessions, Novak expressed satisfaction with the inclusion of numerous period-specific details. However, she cautions against labeling the game as realistic or historically accurate, as this would misrepresent its true nature.

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