"Clair Obscur: Expedition 33 Sparks Debate on Turn-Based Games"

May 04,25

The debate over the merits of turn-based versus action-oriented gameplay in RPGs has been reignited with the release of *Clair Obscur: Expedition 33*. This newly launched game, hailed as an excellent RPG by IGN and other reviewers, proudly embraces its turn-based roots while drawing inspiration from classics like *Final Fantasy VIII, IX, and X*. Additionally, it incorporates elements from *Sekiro: Shadows Die Twice* and *Mario & Luigi*, using quick-time events for attacks and parrying/dodging for defense, creating a unique blend of strategy and action.

The game's success has sparked discussions on social media, with many fans using it as a counterpoint to the shift towards action-based mechanics in series like *Final Fantasy*. Naoki Yoshida, the producer behind *Final Fantasy XVI*, has noted a growing preference among younger audiences for more action-oriented gameplay over traditional turn-based systems. This shift is evident in recent *Final Fantasy* titles like *XV*, *XVI*, and the *VII* remake series, which have embraced more dynamic combat.

However, the success of *Clair Obscur: Expedition 33* challenges the notion that turn-based games are outdated. With over 1 million sales in just three days, it's a testament to the enduring appeal of well-crafted turn-based RPGs. This success is not isolated; other turn-based games like *Baldur's Gate 3* and *Metaphor: ReFantazio* have also seen significant acclaim and financial success, showing that there is still a strong market for this style of gameplay.

While some fans argue that *Final Fantasy* should return to its turn-based roots, the reality is more nuanced. Square Enix continues to support turn-based RPGs with titles like *Octopath Traveler 2*, *SaGa Emerald Beyond*, and the upcoming *Bravely Default* remaster. Yet, the expectations for *Final Fantasy* are high, and the shift to action-based gameplay has been driven by both market trends and sales considerations, as Yoshida has explained.

The lesson from *Clair Obscur: Expedition 33*'s success is not that every RPG should revert to turn-based combat but rather that authenticity and passion in game development can lead to great results. As Swen Vincke of Larian Studios noted with *Baldur's Gate 3*, investing in a game that the creative team is excited about can yield both critical and commercial success. This approach encourages developers to stay true to their vision rather than simply following trends, fostering innovation and diversity within the genre.

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