CDPR's Triumph Over Open-World Narrative Hurdles in The Witcher 3: A Behind-the-Scenes Look

May 17,25

In a recent interview, Mateusz Tomaszkiewicz, the former lead quest designer of *The Witcher 3*, shed light on the challenges CD Projekt Red faced when merging a grand narrative with an open-world setting. Initially, the team at CDPR had doubts about whether such an expansive storyline could harmoniously coexist within a game that allows players extensive freedom to explore.

Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz.

Despite these reservations, CDPR decided to take the risk, resulting in the creation of *The Witcher 3*, now widely celebrated as one of the greatest RPGs of all time. Today, Tomaszkiewicz heads the team at Rebel Wolves, where they are working on their new title, *The Blood of Dawnwalker*. This upcoming game is set in an alternative medieval Eastern Europe, enriched with dark fantasy elements and centered around vampires.

*The Blood of Dawnwalker* is currently in development for PC, PlayStation 5, and Xbox Series platforms. While an official release date remains undisclosed, eager fans can look forward to a gameplay reveal this summer.

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