Gamers charged Black Myth: Wukong's creators with \"laziness and lies\"

Jan 24,25

Game Science, the studio behind Black Myth: Wukong, has attributed the game's absence on the Xbox Series S to the console's limited 10GB RAM (with 2GB allocated to the system). Studio president Yokar-Feng Ji stated that optimizing for this constraint presents significant challenges, requiring extensive expertise.

This explanation, however, has been met with considerable player skepticism. Many suspect an exclusive deal with Sony is the true reason for the Series S exclusion, while others criticize the developers for perceived laziness, citing successful ports of more graphically demanding titles to the Series S.

The timing of this revelation—years after the Series S launch and the game's initial announcement—further fuels the debate. Players question why the technical limitations weren't addressed earlier in the development process, especially given the Series S specifications were known since 2020, the same year Black Myth: Wukong was announced and the Series S was released.

Player comments highlight this skepticism:

  • "This contradicts prior reports. Game Science announced the Xbox release date at TGA 2023. Surely they knew the Series S specs then?"
  • "Lazy developers and a mediocre engine are the real culprits."
  • "I find their explanation unconvincing."
  • "Games like Indiana Jones, Starfield, and Hellblade 2 run well on Series S, proving the issue lies with the developers."
  • "Just another excuse..."

The question of a Series X|S release for Black Myth: Wukong remains unanswered.

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