Till you Last: Safe Zone
SANDBOX Simple Strategy: An endless defense and base-building survival simulator where you command units!
EARLY ACCESS
Thank you for your support!
Dive into a casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival. Grow your zone into a secure fortress, rescue civilians to boost your population or evacuate them to safety. Enhance your people's quality of life, and eliminate all threats—infected and foes alike—using diverse tactics, strategies, units, air/land vehicles (WIP), buildings, and weapons. Handle randomized events (WIP) from minor incidents to full-scale disasters, all from the power of your mobile device!
Experience true SANDBOX gameplay at your fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC, with core survival elements adapted for mobile.
Minimum Specs for acceptable performance:
DEVICE: Oppo A5S or equivalent/better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
GPU: PowerVR GE8320 or equivalent/better
RAM: 3GB RAM (32GB total) or equivalent/better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Functional unit and building logic
Endless Zombie Horde: Speed increases with every kill
Civilian/Worker/Builder Management
Resource collection logic and requirements
Save system for units, buildings, and resources
One reliable Main Sentry Gun with upgrade levels
Simple basic research tree
Tactical command system for units
WIP v0.2 upcoming:
Reported bug fixes – player feedback needed! Thank you!
Early feature improvements
Vehicles: Civilian and military types
Random Interactive Events: Civilian rescue, bus/helicopter/plane crashes, essential resource drops (needs improvement)
Main Sentry Gun upgrade improvements and new features
Player suggestions: collection ongoing
Planned for v0.3:
Reported bug fixes – player feedback needed! Thank you!
Civilians & VIP rescue operations
Expedition system
In-depth research trees and upgrades
Unit gear and individual customization
Explosives: Artillery, grenade launchers, rockets
Manned/Unmanned emplacements
Population mood (happiness/sadness) system
Planned for v0.4:
More sandbox options:
Grid size
Starting units
Starting resources
Enemy variants and otherworldly species
Improved enemy pathing and logic
Human raiders
Unit cover system
Planned for v0.5:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS performance optimization!
Random events during expeditions
Planned for v0.6:
Weather system
Day and night cycle
Quarantine facility
Infection system
Misc. features to implement:
Unit customizations
Theme customization
And more ideas in development!
This project will continue until I'm fully satisfied. Thank you for supporting me!
Known Issues/Bugs:
- Walls/defenses become double or triple-layered after loading a saved game (making them ultra-sturdy, just as a future president might want)
- Zombies/infected become extremely fast after 5000 kills or 1000+ evacuations when continuing a saved game
- Low FPS on the main menu (under investigation, but not a current priority—apologies)
- Fairly large install size due to How-To-Play animations (uncompressed GIF frames were used for smooth, clear visuals)
- (Priority) Rescued survivors in holding disappear when continuing a saved game. Fix coming next update; workaround: evacuate them via chopper before quitting.
- Occasionally, single units already dead appear alive when continuing a saved game
- Worker and builder counts reset to 4/5 when continuing a saved game
- Sometimes builders get stuck constructing something invisible (they can still execute latest build/unbuild commands)
- Sometimes builders get stuck between built walls; use the finger tool in utilities to interact with units
- Workers may wander off occasionally; toggle the collection tool to redirect them to work.
Till you Last: Safe Zone
SANDBOX Simple Strategy: An endless defense and base-building survival simulator where you command units!
EARLY ACCESS
Thank you for your support!
Dive into a casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival. Grow your zone into a secure fortress, rescue civilians to boost your population or evacuate them to safety. Enhance your people's quality of life, and eliminate all threats—infected and foes alike—using diverse tactics, strategies, units, air/land vehicles (WIP), buildings, and weapons. Handle randomized events (WIP) from minor incidents to full-scale disasters, all from the power of your mobile device!
Experience true SANDBOX gameplay at your fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC, with core survival elements adapted for mobile.
Minimum Specs for acceptable performance:
DEVICE: Oppo A5S or equivalent/better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
GPU: PowerVR GE8320 or equivalent/better
RAM: 3GB RAM (32GB total) or equivalent/better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Functional unit and building logic
Endless Zombie Horde: Speed increases with every kill
Civilian/Worker/Builder Management
Resource collection logic and requirements
Save system for units, buildings, and resources
One reliable Main Sentry Gun with upgrade levels
Simple basic research tree
Tactical command system for units
WIP v0.2 upcoming:
Reported bug fixes – player feedback needed! Thank you!
Early feature improvements
Vehicles: Civilian and military types
Random Interactive Events: Civilian rescue, bus/helicopter/plane crashes, essential resource drops (needs improvement)
Main Sentry Gun upgrade improvements and new features
Player suggestions: collection ongoing
Planned for v0.3:
Reported bug fixes – player feedback needed! Thank you!
Civilians & VIP rescue operations
Expedition system
In-depth research trees and upgrades
Unit gear and individual customization
Explosives: Artillery, grenade launchers, rockets
Manned/Unmanned emplacements
Population mood (happiness/sadness) system
Planned for v0.4:
More sandbox options:
Grid size
Starting units
Starting resources
Enemy variants and otherworldly species
Improved enemy pathing and logic
Human raiders
Unit cover system
Planned for v0.5:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS performance optimization!
Random events during expeditions
Planned for v0.6:
Weather system
Day and night cycle
Quarantine facility
Infection system
Misc. features to implement:
Unit customizations
Theme customization
And more ideas in development!
This project will continue until I'm fully satisfied. Thank you for supporting me!
Known Issues/Bugs:
- Walls/defenses become double or triple-layered after loading a saved game (making them ultra-sturdy, just as a future president might want)
- Zombies/infected become extremely fast after 5000 kills or 1000+ evacuations when continuing a saved game
- Low FPS on the main menu (under investigation, but not a current priority—apologies)
- Fairly large install size due to How-To-Play animations (uncompressed GIF frames were used for smooth, clear visuals)
- (Priority) Rescued survivors in holding disappear when continuing a saved game. Fix coming next update; workaround: evacuate them via chopper before quitting.
- Occasionally, single units already dead appear alive when continuing a saved game
- Worker and builder counts reset to 4/5 when continuing a saved game
- Sometimes builders get stuck constructing something invisible (they can still execute latest build/unbuild commands)
- Sometimes builders get stuck between built walls; use the finger tool in utilities to interact with units
- Workers may wander off occasionally; toggle the collection tool to redirect them to work.
