Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch

Mar 18,25

Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch

Just six months after launch, Spectre Divide, the tactical FPS backed by Shroud, is shutting down. Mountaintop Studios, the game's developer, announced the closure, citing the game's failure to meet financial expectations. This article details the CEO's statement and the reasons behind the studio's difficult decision.

Spectre Divide to Go Offline in 30 Days

Season 1 and Console Launch Fall Short of Expectations

Mountaintop Studios CEO Nate Mitchell revealed that the recently launched Season 1: Flashpoint, along with the console release, significantly underperformed. While the game initially saw a promising start with over 400,000 players and a peak concurrent player count of 10,000 across all platforms, sustained player engagement and revenue proved insufficient to maintain the game and studio operations. Mitchell expressed gratitude for the community's support but acknowledged the reality of the situation. Game Director Lee Horn previously attributed some of the initial struggles to launch-day server issues that hampered the game's momentum. Mitchell stated that the performance of Season 1 would be a critical factor in determining the game's future, a future that unfortunately will not continue.

The game is expected to go offline within 30 days. New purchases will be disabled, and refunds will be issued for purchases made since the Season 1 relaunch. Further details regarding refunds will be announced shortly.

Spectre Divide's Demise Despite $30 Million in Funding

The closure comes as a surprise, given that Mountaintop Studios secured $30 million in funding last year from prominent investors, including Anthos Capital, RX3 Growth Partners, A16Z GAMES, and angel investors. However, this substantial investment proved insufficient to ensure the game's long-term viability. Mitchell explained the challenging current state of the industry and the company's exhaustive efforts to secure additional funding or a publisher, ultimately to no avail. He emphasized the team's ambition to create a unique and innovative experience but acknowledged the inherent risks involved in such an endeavor.

Spectre Divide joins a growing list of live-service games that have struggled to succeed, including Multiversus, Babylon’s Fall, and Concord, highlighting the challenges inherent in this business model. Cancelled projects like The Last of Us Online and a reported God of War live-service game further underscore the difficulties in this space.

Mountaintop Studios to Close This Week

Mountaintop Studios will cease operations by the end of the week due to depleted funding. Despite efforts to extend their resources, the company lacks the capital to continue supporting Spectre Divide and sustain its operations. Mitchell concluded his statement by acknowledging the team's efforts and the inherent risks of their ambitious project.

Spectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since LaunchSpectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since LaunchSpectre Divide, the FPS Shroud Supported, Shuts Down After 6 Months Since Launch

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