PC Gamers Brace for Optimized 'Monster Hunter Wilds' Experience

Feb 23,25

With Monster Hunter Wilds' February 28th release approaching, Capcom is actively investigating ways to reduce the recommended GPU requirements. This follows a statement from the official German Monster Hunter X/Twitter account, which also hinted at the potential release of a dedicated PC benchmarking tool.

Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT for achieving 30 FPS at 1080p. This minimum spec necessitates an internal resolution of 720p and utilizes upscaling technologies like DLSS or FSR at the lowest graphical settings.

For a smoother 60 FPS experience at 1080p with upscaling and frame generation, Capcom cites the RTX 2070 Super, RTX 4060, and AMD RX 6700 XT as examples. However, only the RTX 4060 natively supports Nvidia Frame Generation; the 2070 Super and 6700 XT rely on FSR 3, which, as noted in the previous beta, exhibited ghosting artifacts.

Targeting 60 FPS with frame generation isn't always optimal. Digital Foundry suggests a 40 FPS baseline for third-person games. Running below 60 FPS with upscaling can introduce noticeable latency and impact responsiveness.

The open beta revealed performance struggles for players with lower-end hardware, including mid-range cards like the RTX 3060, often manifesting as a low-LOD bug affecting texture detail.

Monster Hunter Wilds utilizes Capcom's RE Engine, previously seen in titles like Resident Evil 7, Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, which generally delivered strong performance. However, the engine's performance in larger open-world games with numerous NPCs and enemies, such as the anticipated Dragon's Dogma 2, has raised concerns. Capcom's efforts to lower the GPU requirements are therefore crucial for a successful PC launch.

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