Marvel Rivals game-breaking bug punishes players with low FPS

Jan 07,25

A Reddit user uncovered a game-breaking bug in Marvel Rivals that disproportionately affects players with less powerful computers. Low FPS (frames per second) directly impacts several heroes, causing them to move slower and inflict less damage. Given Marvel Rivals' demanding system requirements, this effectively transforms the game into a pay-to-win model, where the cost of victory isn't in-game purchases, but rather upgrades to PC hardware.

This is clearly a significant bug, not an intended game mechanic. However, a swift fix is unlikely. The problem stems from the Delta Time parameter – a crucial element in game development that ensures consistent gameplay regardless of frame rate. Resolving this complex issue will require considerable time and effort from the developers.

The following heroes are currently known to be affected:

  • Doctor Strange
  • Wolverine
  • Venom
  • Magik
  • Star-Lord

These characters exhibit reduced movement speed, lower jump heights, and decreased damage output. Other heroes may also be impacted, though this remains unconfirmed. Until a patch is released, players are advised to optimize their FPS, potentially by lowering graphical settings.

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