Complete Arcane Lineage Class Tier List [LIGHT AND DARK]

Jul 24,25

In Arcane Lineage, your chosen class fundamentally shapes your gameplay, dictating abilities, strengths, and progression. Starting with a base class, you'll ascend through powerful subclasses and ultimately reach elite superclasses, each boasting unique skills and combat advantages. Mastering the right class path is crucial for survival and dominance, making this initial decision paramount in Arcane Lineage. This guide provides a comprehensive tier list and detailed breakdown to help you optimize your class selection.

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Table of contents

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  • All Arcane Lineage Base Classes Ranked
  • Base Class Tier List
  • Base Class List
  • All Arcane Lineage Sub Classes Ranked
  • Sub Class Tier List
  • Sub Class List
  • All Arcane Lineage Super Classes Ranked
  • Super Classes Tier List
  • Super Classes List
  • How to Train Classes and Level Up

All Arcane Lineage Base Classes Ranked

Your journey begins with the selection of a base class at level 5. While you can allocate specialization points before level 5, careful consideration is key, as each base class excels in specific combat areas.

Base Class Tier List

Arcane Lineage Base Class Tier List
Image by Tiermaker

While the tier list shows some polarization, all base classes remain viable. However, the Thief consistently proves the strongest starting option, as detailed below.

Base Class List

Base ClassesAbilities and CostsDescription
Thief Class from Arcane LineageActive Abilities: • Stab (50 gold) – Cost: 1, Cooldown: 2, Type: Physical, Damage: 6, Scaling: STR, Effect: Inflicts Bleed • Pocket Sand (50 gold) – Cost: 2, Cooldown: 3, Type: Physical, Damage: N/A, Scaling: STR, Effect: Inflicts Blindness Passive Abilities: • Thievery (50 gold) – Increased gold from all sources. • Agile (50 gold) – Increased sprint speed.The Thief excels in swift combat, quickly engaging and disengaging enemies. Their skills disorient foes and inflict bleeding. This class offers a strong start, with relatively low ability costs.
Slayer Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1, Cooldown: 3, Type: Physical, Damage: 7, Scaling: STR, Effect: Chance to stun • Double Slash (50 gold) – Cost: 2, Cooldown: 4, Type: Physical, Damage: 5 x 2, Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased sword weapon damage. • Swift Fighter (50 gold) – Successful dodges grant a speed buff.The Slayer is a mid-range, hard-hitting class that scales well with physical damage and STR. Their spear inflicts poison and delivers burst damage. Successful dodges provide a speed boost, enhancing agility and versatility.
Martial Artist Class from Arcane LineageActive Abilities: • Barrage (55 gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 3.33 x 3, Scaling: STR • Endure (55 gold) – Cost: 1, Cooldown: 5, Duration: 2 Turns, Scaling: N/A, Effect: 25% increased damage resistance Passive Abilities: • Fighting Prowess (55 gold) – Increased cestus weapon damage. • Iron Body (55 gold) – Reduced damage while blocking.A tanky melee class, the Martial Artist uses fists to break defenses and their strong bodies to block attacks. Reduced damage while blocking enhances tanking capabilities, and high STR scaling optimizes cestus weapon use.
Warrior Class from Arcane LineageActive Abilities: • Pommel Strike (50 gold) – Cost: 1, Cooldown: 3, Type: Physical, Damage: 7, Scaling: STR, Effect: Chance to stun • Double Slash (50 gold) – Cost: 2, Cooldown: 4, Type: Physical, Damage: 5 x 2, Scaling: STR Passive Abilities: • Sword Training (50 gold) – Increased sword weapon damage. • Strength Training (50 gold) – Increased block parry size.The Warrior delivers high damage with burst abilities and a chance to stun enemies. They scale with physical damage and STR, utilizing the sword as their primary weapon.
Wizard Class from Arcane LineageActive Abilities: • Magic Missile (40 gold) – Cost: 0, Cooldown: 0, Type: Magic, Damage: 6, Scaling: ARC, Effect: Color changes based on Soul Color. Passive Abilities: • Scholar Training (40 gold) – Increased staff weapon damage. • Coward (40 gold) – Increased escape chance, reduced enemy targeting.The Wizard, with its single active ability, focuses on ranged attacks and support. Arcane specialization maximizes damage output, though their vulnerability necessitates careful play.

While the Thief and Slayer classes stand out, other classes offer unique strengths. The Wizard, for instance, can become surprisingly powerful with mastery. Choose a class that aligns with your playstyle, considering the cost of additional class slots.

All Arcane Lineage Sub Classes Ranked

Subclasses become available at level 5, offering versatility and power. They can be changed at any time by speaking with a Subclass Trainer.

Sub Class Tier List

Arcane Lineage Sub Class Tier List
Image by Tiermaker

Despite the limited number of subclasses, each provides unique and powerful advantages. Experimentation is encouraged, as they cater to diverse offensive, supportive, and economic strategies.

Sub Class List

Sub ClassAbilities and CostsDescription
Bard Sub Class from Arcane LineageActive Abilities: • Latir Minor (400 gold) – Cost: 2, Cooldown: 10, Duration: 4 Turns, Scaling: N/A, Effect: Increases team damage by 5%, reduces incoming damage by 5%, and provides small health regeneration. • Rebanar Major (400 gold) – Cost: 2, Cooldown: 10, Duration: N/A, Scaling: N/A, Effect: Inflicts Vulnerable (4 turns) and Blindness (3 turns) on enemies. Passive Abilities: • Curar Forte (Utility Item) (400 gold) – Sacrifices 3% health to heal the team for 6% of their total health.Bards excel at supporting their team with AOE buffs and debuffs. Curar Forte provides the game's best party heal, but caution is advised due to its self-damaging nature.
Alchemist Sub Class from Arcane LineageActive Abilities: • Dangerous Mixture (200 gold + 1 Small Health Potion) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 5, Scaling: STR/ARC, Effect: Applies 3 random debuffs (unblockable, undodgeable). Passive Abilities: • Iron Gut (200 gold + 1 Ferrus Skin Potion) – Reduces self-damaging potion effects. • Create Cauldron (Utility Item) (200 gold + 1 Invisibility Potion) – Spawns a cauldron. • Certified (200 gold) – Allows potion and ingredient sales to the apothecary.The Alchemist specializes in potion creation and use, offering damage, buffs, debuffs, and economic benefits. Unlocking full potential requires specific potion preparation.
Beastmaster Sub Class from Arcane LineageActive Abilities: • Mark (250 gold + Mushroom Cap) – Cost: 1, Cooldown: 2, Type: Physical, Damage: 7, Scaling: STR, Effect: Adds killed enemies to the Bestiary (cannot be dodged or blocked). • Expose (250 gold + Restless Fragment) – Cost: 2, Cooldown: 6, Duration: 4 Turns, Scaling: N/A, Effect: Marks an enemy, doubling their weakness. Passive Abilities: • Bestiary (Utility Item) (Free) – Provides enemy information and improved item drop rates. • Sneak (250 Gold + Sand Core) – Allows crouching to avoid encounters (continuous damage while crouching).The Beastmaster is versatile, enhancing loot acquisition through the Bestiary. Marking enemies improves item drops, and the subclass also provides support by weakening enemies.

Careful subclass selection is crucial. The Alchemist and Beastmaster are particularly useful for economic gains and acquiring rare items.

All Arcane Lineage Super Classes Ranked

Superclasses unlock at level 15, representing the game's most powerful forms. They build upon base classes, offering diverse and powerful gameplay but come with significant upgrade costs. Different superclass trainers are scattered throughout the game world.

Super Classes Tier List

Arcane Lineage Super Class Tier List
Image by Tiermaker

The tier list highlights the varying strengths of superclasses. Slayer superclasses consistently rank highly, while Martial Artist superclasses show significant polarization. Careful consideration is crucial due to the high upgrade costs.

Super Classes List

Super ClassesAbilities and CostsDescription
Monk Super Class from Arcane LineageActive Abilities: • Blazing Barrage (400 Gold) – Cost: 2, Cooldown: 5, Type: Fire, Damage: 2.1 x 8, Scaling: STR, Effect: Multi-hit barrage, inflicts Burn. • Fire Sutra (400 Gold) – Cost: 1, Cooldown: 6, Type: Fire, Duration: N/A, Scaling: N/A, Effect: Empowers weapons with fire, chance to inflict Burn. • Flame Drop (400 Gold) – Cost: 3, Cooldown: 5, Type: Fire, Damage: 15, Scaling: STR, Effect: Burst fire damage, damages adjacent enemies. • Holy Mantra (400 Gold) – Cost: 2, Cooldown: 6, Type: Holy, Duration: N/A, Scaling: N/A, Effect: Provides Defense and Resist buff to self or ally. Passive Abilities: • Blessed Fists (400 Gold) – Stronger block and increased healing.The Monk is a powerful tank with heals, shields, burst damage, and buffs. Fire attacks inflict Burn, highly effective against many enemies.
Impaler Super Class from Arcane LineageActive Abilities: • Rending Barrage (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 3.5 x 3 + 3.5 if Bleeding, Scaling: STR, Effect: Three fast attacks, bonus damage and self-heal if enemy is bleeding. • Blood Eruption (400 Gold) – Cost: 3, Cooldown: 9, Type: Magic, Damage: 16, Scaling: STR/ARC, Effect: Sacrifices health for AOE blood explosion. • Bloody Burst (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 2.5 x 4, Scaling: STR/ARC, Effect: Self-damage creates blood shards for AOE burst. Passive Abilities: • Blood Berserk (400 Gold) – Increased damage based on missing health (1.5x at 50% health). • Deranged Fighter (400 Gold) – Debuffs trigger Berserk.The Impaler delivers massive damage spikes and AOE attacks, with damage scaling based on missing health. Berserk mode further enhances damage and resistance.
Berserker Super Class from Arcane LineageActive Abilities: • Head Splitter (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 16, Scaling: ARC, Effect: Devastating attack, inflicts Vulnerable. • Darklight Drain (400 Gold) – Cost: 2 (or more), Cooldown: 7, Type: Dark, Damage: 2 x All Available Energy, Scaling: STR, Effect: Damage scales with available energy. • Rage Empower (400 Gold) – Cost: 1, Cooldown: 7, Duration: 5 Turns, Scaling: N/A, Effect: 1.377x damage multiplier, reduced defenses. Passive Abilities: • Greatsword Training (400 Gold) – Allows Greatsword use. • Bloodlust (400 Gold) – 10% increased damage per kill, 40% increase below 30% health.Berserkers prioritize damage over defense, with damage scaling based on missing health and kills. Rage Empower provides a significant damage boost.
Necromancer Super Class from Arcane LineageActive Abilities: • Call Skeleton (400 Gold) – Cost: 2, Cooldown: 8, Type: Dark, Damage: N/A, Scaling: ARC, Effect: Summons a skeleton. • Darklight Drain (400 Gold) – Cost: 2, Cooldown: 5, Type: Dark, Damage: 6, Scaling: ARC, Effect: Drains enemy life, heals self and summons. • Raise Dead (400 Gold) – Cost: 3, Cooldown: 25, Type: Dark, Damage: 12, Scaling: ARC, Effect: Revives a fallen ally (40% HP). Passive Abilities: • Dark Caster (400 Gold) – Increased energy per turn. • Death Syphon (400 Gold) – Killing an enemy heals and grants a speed boost.The Necromancer excels at summoning, draining enemies, and reviving allies. Increased energy per turn allows for frequent spellcasting.
Saint Super Class from Arcane LineageActive Abilities: • Cleansing Prayer (400 Gold) – Cost: 2, Cooldown: 5, Type: Holy, Damage: 0, Scaling: Outgoing healing, Effect: Cleanses all debuffs. • Holy Grace (400 Gold) – Cost: 2, Cooldown: 5, Type: Holy, Damage: 0, Scaling: STR/ARC, Effect: Massive heal scaling with STR and ARC. • Light Burst (400 Gold) – Cost: 2, Cooldown: 5, Type: Holy, Damage: 9, Scaling: ARC, Effect: AOE attack, inflicts Blindness (undodgeable). Passive Abilities: • Graceful Returns (400 Gold) – Healing an ally grants a buff. • Holy Emissary (400 Gold) – Increases all healing by 50%.The Saint focuses on healing and cleansing, with buffs triggered by healing allies. Light Burst provides a powerful AOE debuff.
Blade Dancer Super Class from Arcane LineageActive Abilities: • Impaling Strike (400 Gold) – Cost: 1, Cooldown: 4, Type: Physical, Damage: 14, Scaling: STR, Effect: Inflicts 2 Bleeds. • Flowing Dance (400 Gold) – Cost: 3, Cooldown: 6, Type: Physical, Damage: 1.35 x 8, Scaling: STR, Effect: AOE continuous damage. • Simple Domain (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: N/A, Scaling: STR, Effect: Counters enemy attacks. Passive Abilities: • Dual Blader (400 Gold) – Allows dual-wielding. • Parry Training (400 Gold) – Chance to parry attacks while blocking.The Blade Dancer excels at dual-wielding, delivering high damage, AOE attacks, and defensive capabilities through parrying.
Elementalist Super Class from Arcane LineageActive Abilities: • Blaze (400 Gold) – Cost: 1, Cooldown: 5, Type: Fire, Damage: 7, Scaling: ARC, Effect: AOE fire wave. • Lightning Crash (400 Gold) – Cost: 3, Cooldown: 7, Type: Magic, Damage: 14, Scaling: ARC, Effect: AOE lightning attack, chance to stun. • Gale Uplift (400 Gold) – Cost: 3, Cooldown: 12, Type: Nature, Duration: 4 Turns, Scaling: N/A, Effect: Increases team speed and dodge chance, reduces enemy block and dodge chance. Passive Abilities: • Elemental Master (400 Gold) – Reduced elemental damage. • Caster (400 Gold) – Increased energy per turn.The Elementalist specializes in elemental magic, offering AOE attacks, stuns, and team buffs. Increased energy per turn enables frequent spellcasting.
Paladin Super Class from Arcane LineageActive Abilities: • Holy Crash (400 Gold) – Cost: 2, Cooldown: 6, Type: Holy, Damage: 11, Scaling: STR/END, Effect: AOE damage, draws aggro. • Pure Resonation (400 Gold) – Cost: 2, Cooldown: 9, Type: Holy, Duration: 5 Turns, Scaling: N/A, Effect: Provides 20% damage reduction and health regeneration to allies. • Sacred Call (400 Gold) – Cost: 2, Cooldown: 7, Type: Holy, Duration: 3 Turns, Scaling: N/A, Effect: Provides damage reduction and damage-reflecting shield to an ally. Passive Abilities: • Enduring Fighter (400 Gold) – Greatly reduced damage. • Shieled Training (400 Gold) – Allows shield use, increasing block window and reducing damage.The Paladin is a highly durable class with strong damage output, buffs, and a shield for enhanced defense.
Lancer Super Class from Arcane LineageActive Abilities: • Rallying Shout (400 Gold) – Cost: 2, Cooldown: 7, Type: Physical, Duration: 4 Turns, Scaling: N/A, Effect: Provides damage, speed, and defense buffs to allies, draws aggro. • Discharge (400 Gold) – Cost: 2, Cooldown: 4, Type: Magic, Damage: 10, Scaling: STR/SPD, Effect: AOE attack, chance to stun. • Empowered Pierce (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 14, Scaling: STR/SPD, Effect: Single-target attack, chance to stun. Passive Abilities: • Rooted Fighter (400 Gold) – Allows shield use. • Poised Slayer (400 Gold) – Dodges and blocks recover health (healing reduced based on SPD).Lancers are versatile powerhouses with AOE and single-target stuns, party buffs, and health recovery on dodges/blocks.
Rogue Super Class from Arcane LineageActive Abilities: • Slash Barrage (400 Gold) – Cost: 2, Cooldown: 5, Type: Physical, Damage: 5, Scaling: STR, Effect: Three slashes, bonus damage if enemy is bleeding. • Poison Trap (400 Gold) – Cost: 2, Cooldown: 7, Type: Poison, Damage: 5, Scaling: STR/SPD, Effect: AOE poison trap (lasts 2 turns, 3 activations). • Empowered Pierce (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 14, Scaling: STR/LUCK, Effect: Single-target attack, inflicts Cursed if target is poisoned. Passive Abilities: • Blader (400 Gold) – Increased dagger damage, inflicts Bleed. • Advanced Thief (400 Gold) – Improved looting.Rogues excel at dealing damage, especially to bleeding enemies, and utilize poison traps. They also have improved looting capabilities.
Dark Wraith Super Class from Arcane LineageActive Abilities: • Call Darkbeast (400 Gold) – Cost: 1, Cooldown: 4, Type: Dark, Damage: N/A, Scaling: ARC, Effect: Summons a Darkbeast (empowered by darkcores). • Dark Smite (400 Gold) – Cost: 2, Cooldown: 4, Type: Dark, Damage: 2 x 4, Scaling: ARC, Effect: Four strikes, damage scales with crit chance. • Darkcore Eruption (400 Gold) – Cost: 1, Cooldown: 4, Type: Dark, Duration: N/A, Scaling: ARC, Effect: Damages and debuffs an enemy, scaling with darkcores consumed. Passive Abilities: • Darkborne (400 Gold) – Critical attacks create darkcores, Strike scales with ARC. • Spirit Wraith (400 Gold) – Below 40% HP, summons are empowered and gain lifesteal.Dark Wraiths excel at summoning and utilizing darkcores to empower their Darkbeast summon. They have significant damage and debuff options.
Ranger Super Class from Arcane LineageActive Abilities: • Flourish (400 Gold) – Cost: 2, Cooldown: 6, Type: Nature, Damage: 9, Scaling: ARC/SPD, Effect: AOE damage, lowers defense, increases speed and aggro. • Perennial Canopy (400 Gold) – Cost: 3, Cooldown: 12, Type: Nature, Damage: 3, Scaling: ARC/SPD, Effect: Deals damage over 4 turns. • Stinger (400 Gold) – Cost: 2, Cooldown: 4, Type: Poison, Damage: 7, Scaling: ARC/SPD, Effect: AOE damage, inflicts Poison and Vulnerable. • Enrichment (400 Gold) – Cost: 1, Cooldown: 5, Type: Nature, Duration: 3 Turns, Scaling: N/A, Effect: Provides allies with regeneration, damage buff, and Vulnerable to a target enemy. Passive Abilities: • Verdant Archer (400 Gold) – Dodges and crits provide damage and speed boosts (stacks). Strikes scale with Arcane.Rangers utilize nature magic for AOE attacks, poison, and buffs. Their speed and damage are amplified by dodges and critical hits.
Assassin Super Class from Arcane LineageActive Abilities: • Shadow Form (400 Gold) – Cost: 1, Cooldown: 7, Type: Dark, Duration: 2 Turns, Scaling: N/A, Effect: Invisibility, increased damage on next attack (untargetable). • Poison Fan (400 Gold) – Cost: 3, Cooldown: 7, Type: Poison, Damage: 3.5 x 3, Scaling: STR/ARC, Effect: AOE poison attack. • Stealth Strike (400 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 10, Scaling: STR, Effect: Backstab, inflicts Cursed if target is poisoned. Passive Abilities: • Shadow (400 Gold) – Chance to phase through attacks. • Poisoner (400 Gold) – Critical attacks apply Poison.Assassins focus on stealth and single-target elimination, utilizing invisibility and poison to maximize damage.
Hexer Super Class from Arcane LineageActive Abilities: • Dark Glare (750 Gold) – Cost: 1, Cooldown: 4, Type: Dark, Damage: 7, Scaling: ARC, Effect: Inflicts Weakened, Vulnerable, and Blinded. • Abyss Anchor (750 Gold) – Cost: 2, Cooldown: 11, Type: Hex, Duration: 3 Turns, Scaling: N/A, Effect: Removes 2 energy, prevents energy gain. • Inverse Abyss (750 Gold) – Cost: 3, Cooldown: 6, Type: Hex, Damage: 0, Scaling: N/A, Effect: Redirects debuffs from the team to enemies. Passive Abilities: • Inverse Flaws (750 Gold) – Gains bonuses from being debuffed. • Tactician (750 Gold) – Starts fights with Vulnerable on all enemies.Hexers specialize in debuffing and disrupting enemies' magic, gaining benefits from being debuffed themselves.
Brawler Super Class from Arcane LineageActive Abilities: • Crushing Strike (750 Gold) – Cost: 2, Cooldown: 6, Type: Physical, Damage: 9, Scaling: STR, Effect: Inflicts Vulnerable. • Party Table (750 Gold) – Cost: 2, Cooldown: 4, Type: Physical, Damage: 1.5 x 7, Scaling: STR, Effect: AOE damage. • Burst Combo (750Gold) – Cost: 3, Cooldown: 6, Type: Physical, Damage: 2.5 x 4, Scaling: STR/LUCK, Effect: Four-hit combo, bonus damage if enemy is Vulnerable. Passive Abilities: • Crusher (750 Gold) – Empowered when applying negative effects. • Bruiser(750 Gold) – Increased speed and defense below 50% HP.Brawlers excel at dealing damage and becoming more durable when low on health, gaining strength from applying debuffs.

Superclasses offer diverse strategies, from high damage and AOE to powerful healing and tanking. The Monk stands out for its team-buffing capabilities and powerful fire attacks. Careful consideration of each superclass’s unique strengths is crucial before committing to an expensive upgrade.

How to Train Classes and Level Up

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