Assassin’s Creed Shadows Art Book Appears on Hentai Site

Jan 08,26

New details about the upcoming Assassin's Creed Shadows have emerged online following an apparent artbook leak that surfaced across various platforms, including an unexpected adult content hub.

Discovered on r/GamingLeaksAndRumours, an artbook titled "The Art of Assassin's Creed Shadows" has rapidly spread across the internet. The extensive collection features hundreds of pages containing concept art, developer insights, and behind-the-scenes information about the next Assassin's Creed installment.

While the leak itself is significant, the Reddit post notably claims the content initially appeared on a website primarily known for hosting adult anime content. IGN has reached out to Ubisoft for official comment regarding this unusual situation.

The original gallery has since been removed from the questionable platform, though archived versions continue circulating through various file-sharing services.

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The leaked materials reveal several intriguing elements, including conceptual designs for historical figures, detailed cityscapes, and an assortment of period-accurate weaponry. The content also appears to contain potential story spoilers for Assassin's Creed Shadows, though we cannot verify their authenticity until the game's official release.

This leak surfaces shortly before the game's rescheduled launch on March 20, 2025, following a previous delay that moved its release window from late 2024 to February before this final date adjustment.

During a recent preview event, IGN interviewed Assassin's Creed Shadows game director Charles Benoit, who explained that the additional month-long delay primarily focused on polishing the experience rather than implementing major changes. While minor adjustments were made to progression systems for better engagement and balance, the team dedicated significant effort to refining the parkour mechanics to accommodate Japan's unique architectural style.

"Japanese architecture features exceptionally complex roof structures," Benoit noted. "These posed greater technical challenges than anything we encountered in Odyssey or Syndicate. We developed specialized code and new animations to ensure fluid movement transitions that respect the authentic environment while maintaining our signature parkour gameplay."

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