Kingdom Come: Deliverance 2 Sells 1 Million Copies in 24 Hours

Feb 28,25

Kingdom Come: Deliverance 2 Sells 1 Million Copies in 24 Hours

Kingdom Come: Deliverance 2's Phenomenal Debut: A Million Copies Sold in a Day

A Resounding Success Across Platforms

Kingdom Come: Deliverance 2 (KCD2) has enjoyed a spectacular launch, achieving both critical acclaim and impressive sales figures across all platforms. Warhorse Studios proudly announced on Twitter (X) that the game surpassed one million copies sold within 24 hours of its February 4, 2025 release – a feat significantly outpacing its predecessor, which took over nine days to reach the same milestone.

SteamDB data reveals a concurrent player count peaking at 176,285 within a six-hour period, eclipsing KCD1's all-time high of 96,069. Furthermore, KCD2 secured a prominent position, ranking 12th among PlayStation games in the US on the PS Store homepage at the time of this writing.

OpenCritic awarded the game a "Mighty" rating, boasting an impressive 89 score and a 97% critic recommendation rate.

Addressing Critical Feedback

Despite the overwhelmingly positive reception, KCD2 hasn't been without its detractors. Creative Director Daniel Vávra addressed some negative reviews on Twitter (X), highlighting discrepancies between the game's overall average score and certain lower ratings from specific outlets. These reviews often criticized the game's pacing and perceived excessive demands on the player's time. Vávra responded to this criticism, publicly commenting on what he considered inconsistencies in their journalistic standards.

Countering Online Backlash

Vávra also actively countered online attacks targeting KCD2's inclusion of same-sex romance options. He called out Metacritic user reviews labeling the game as "historically inaccurate DEI (Diversity, Equity, and Inclusion) game," urging fans to review the game themselves and report any automated negative comments. He reiterated that the LGBTQ+ content is entirely optional, emphasizing the game's open-world nature and the player's agency in shaping their experience.

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