Helldivers 2 Armor Passives Ranked

Apr 09,25

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In Helldivers 2, armor is categorized into light, medium, and heavy, each impacting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities. These powerful perks can significantly enhance your gameplay, making them a crucial element in your strategy.

With a diverse array of armor passives available, selecting the right ones for your missions is key to maximizing your survival and combat effectiveness. Don't rush into your hellpod just yet—our comprehensive tier list will guide you through the best armor passives in Helldivers 2, helping you make informed choices for any situation.

All Armor Passives & What They Do in Helldivers 2

Helldivers 2 boasts 14 armor passives that can define your playstyle, strategy, and combat prowess. Whether it's additional padding for superior damage absorption or enhanced scouting for stealth missions, the right passive can be a game-changer.

In Helldivers 2, armor passives are linked to your body armor, while helmets and capes remain standard-issue with no added bonuses. Below is a detailed rundown of all armor passives and their effects, ensuring you're equipped to tackle any challenge with the perfect setup.

Armor PassiveDescription
Acclimated50 percent resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80 percent resistance to gas damage.
Democracy Protects50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, like internal bleeding.
Electrical Conduit95 percent resistance to lightning arc damage.
Engineering Kit+2 grenade capacity. 30 percent recoil reduction when crouching or prone.
Extra Padding+50 armor rating for improved defense.
Fortified50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone.
Inflammable75 percent resistance to fire damage.
Med-Kit+2 stim capacity. +2 seconds additional stim duration.
Peak Physique100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag.
Scout30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies.
Servo-Assisted30 percent increased throwing range. 50 percent additional limb health.
Siege-Ready30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons.
Unflinching95 percent reduced recoil flinching.

Armor Passive Tier List in Helldivers 2

Our tier list for armor passives in Helldivers 2 is based on the 1.002.003 game version, evaluating their overall utility, effectiveness, and versatility across various missions and enemy types.

TierArmor PassiveWhy?
S TierEngineering KitExtra grenades are incredibly versatile, enabling you to close bug holes, destroy fabricators, and tackle armored enemies efficiently.
Med-KitIncreased healing capacity is vital for survival, especially when combined with the Experimental Infusion booster, essentially allowing you to defy death.
Siege-ReadyA recent addition, it significantly boosts your ability to manage large enemy crowds with enhanced ammo capacity and faster reloads.
A TierDemocracy ProtectsOffers a robust early-game defense, allowing you to withstand lethal damage from various sources.
Extra PaddingProvides a broad increase in armor rating, enhancing your overall resilience.
FortifiedEssential for missions against Automatons, offering protection against explosives and improving weapon precision.
Servo-AssistedHighly effective against Terminids, enhancing your ability to deploy stratagems safely and avoid injuries from claw attacks.
B TierPeak PhysiqueWhile melee damage is niche, the reduced drag can be beneficial against fast-moving enemies like the Illuminate Overseers.
InflammableIdeal for fire-based strategies, particularly effective on planets with fire tornadoes and against Terminids and the Illuminate.
ScoutThe radar scans are useful for strategic positioning, though its utility could be enhanced with additional features.
C TierAcclimatedLimited utility as you rarely encounter all four elemental damage types in a single mission.
Advanced FiltrationOnly valuable in specific gas-based builds, with limited overall impact.
Electrical ConduitNiche use against the Illuminate, with better alternatives available.
UnflinchingMinimal impact on combat effectiveness, with negligible benefits in reducing camera shake and recoil.
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