Helldivers 2 Armor Passives Ranked
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In Helldivers 2, armor is categorized into light, medium, and heavy, each impacting your mobility and defensive capabilities. However, the real game-changer lies in the armor's passive abilities. These powerful perks can significantly enhance your gameplay, making them a crucial element in your strategy.
With a diverse array of armor passives available, selecting the right ones for your missions is key to maximizing your survival and combat effectiveness. Don't rush into your hellpod just yet—our comprehensive tier list will guide you through the best armor passives in Helldivers 2, helping you make informed choices for any situation.
All Armor Passives & What They Do in Helldivers 2
Helldivers 2 boasts 14 armor passives that can define your playstyle, strategy, and combat prowess. Whether it's additional padding for superior damage absorption or enhanced scouting for stealth missions, the right passive can be a game-changer.
In Helldivers 2, armor passives are linked to your body armor, while helmets and capes remain standard-issue with no added bonuses. Below is a detailed rundown of all armor passives and their effects, ensuring you're equipped to tackle any challenge with the perfect setup.
| Armor Passive | Description |
|---|---|
| Acclimated | 50 percent resistance to acid, electrical, fire, and gas damage. |
| Advanced Filtration | 80 percent resistance to gas damage. |
| Democracy Protects | 50 percent chance of surviving lethal attacks, such as headshots. Prevents chest injuries, like internal bleeding. |
| Electrical Conduit | 95 percent resistance to lightning arc damage. |
| Engineering Kit | +2 grenade capacity. 30 percent recoil reduction when crouching or prone. |
| Extra Padding | +50 armor rating for improved defense. |
| Fortified | 50 percent resistance to explosive damage. 30 percent recoil reduction when crouching or prone. |
| Inflammable | 75 percent resistance to fire damage. |
| Med-Kit | +2 stim capacity. +2 seconds additional stim duration. |
| Peak Physique | 100 percent increased melee damage. Improves weapon handling by reducing weapon movement drag. |
| Scout | 30 percent reduced range at which enemies can detect players. Map markers generate radar scans to reveal nearby enemies. |
| Servo-Assisted | 30 percent increased throwing range. 50 percent additional limb health. |
| Siege-Ready | 30 percent increased reload speed of primary weapons. 30 percent increased ammo capacity of primary weapons. |
| Unflinching | 95 percent reduced recoil flinching. |
Armor Passive Tier List in Helldivers 2
Our tier list for armor passives in Helldivers 2 is based on the 1.002.003 game version, evaluating their overall utility, effectiveness, and versatility across various missions and enemy types.
| Tier | Armor Passive | Why? |
|---|---|---|
| S Tier | Engineering Kit | Extra grenades are incredibly versatile, enabling you to close bug holes, destroy fabricators, and tackle armored enemies efficiently. |
| Med-Kit | Increased healing capacity is vital for survival, especially when combined with the Experimental Infusion booster, essentially allowing you to defy death. | |
| Siege-Ready | A recent addition, it significantly boosts your ability to manage large enemy crowds with enhanced ammo capacity and faster reloads. | |
| A Tier | Democracy Protects | Offers a robust early-game defense, allowing you to withstand lethal damage from various sources. |
| Extra Padding | Provides a broad increase in armor rating, enhancing your overall resilience. | |
| Fortified | Essential for missions against Automatons, offering protection against explosives and improving weapon precision. | |
| Servo-Assisted | Highly effective against Terminids, enhancing your ability to deploy stratagems safely and avoid injuries from claw attacks. | |
| B Tier | Peak Physique | While melee damage is niche, the reduced drag can be beneficial against fast-moving enemies like the Illuminate Overseers. |
| Inflammable | Ideal for fire-based strategies, particularly effective on planets with fire tornadoes and against Terminids and the Illuminate. | |
| Scout | The radar scans are useful for strategic positioning, though its utility could be enhanced with additional features. | |
| C Tier | Acclimated | Limited utility as you rarely encounter all four elemental damage types in a single mission. |
| Advanced Filtration | Only valuable in specific gas-based builds, with limited overall impact. | |
| Electrical Conduit | Niche use against the Illuminate, with better alternatives available. | |
| Unflinching | Minimal impact on combat effectiveness, with negligible benefits in reducing camera shake and recoil. |
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