Valve Software's AC Tool Sparks Controversy
Steam's new anti-cheat transparency initiative sparks debate. Valve has mandated that developers disclose whether their games utilize kernel-mode anti-cheat systems on the Steam platform. This move, announced via the Steam News Hub, aims to enhance transparency for players and streamline communication for developers.
The updated Steamworks API now allows developers to specify their game's anti-cheat implementation. While disclosure for non-kernel-based systems remains optional, kernel-mode anti-cheat usage is mandatory. This addresses player concerns regarding the potentially intrusive nature of these systems, which operate at a low system level to detect malicious activity. Unlike traditional methods, kernel-mode anti-cheat directly examines processes on a player's device, raising privacy and performance anxieties.
Valve's decision reflects feedback from both developers and players. Developers sought clearer ways to inform their audience about anti-cheat measures, while players demanded greater transparency regarding software installations and anti-cheat services. Valve's statement emphasizes this dual need for improved communication.
The October 31st, 2024 update is live, with Counter-Strike 2's Steam page now displaying its use of Valve Anti-Cheat (VAC) as an example. Initial player responses are mixed. While many applaud Valve's pro-consumer approach, some criticize minor issues like grammatical inconsistencies and question the clarity of terminology, particularly regarding "client-side kernel-mode" anti-cheat and solutions like PunkBuster. Concerns about the intrusiveness of kernel-mode anti-cheat persist.
Despite these mixed reactions, Valve's commitment to transparency continues, evidenced by their public acknowledgment of recent California consumer protection legislation. The long-term impact of this update on community sentiment towards kernel-mode anti-cheat remains to be seen.
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