"Schedule I Patch 5 Updates Game to Version 0.3.3f14, Content Update Coming This Weekend"

May 18,25

Schedule I, the drug dealer simulation game that has taken Steam by storm, continues to evolve with the release of Patch 5, bringing it to version 0.3.3f14. This latest update follows the game's viral success overnight, securing its position as the top-selling game on the platform. Surpassing giants like Monster Hunter Wilds, GTA 5, and Marvel Rivals, Schedule I has captivated players across social media, Twitch, and YouTube. In the game, players start as small-time dealers and work their way up to become kingpins, managing drug manufacturing and distribution in the gritty city of Hyland Point. Expansion of your empire includes acquiring properties, businesses, and hiring employees.

Developed and published by the Australian indie developer Tyler, known as TVGS, the overwhelming success of Schedule I has been described as "amazing but pretty overwhelming." Tyler expressed his surprise at the game's reception on Reddit, stating, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses several critical issues, including employee, multiplayer, and casino bugs. A significant improvement comes in the form of pathfinding validity checks aimed at preventing crashes. Here are the detailed patch notes for Schedule I Update 5 version 0.3.3f14:

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping, which should reduce crashes on certain chipsets (special thanks to Chi Chi on Discord for highlighting this issue).
  • Refactored employee item movement behavior to enhance efficiency.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes unable to hit/stand in blackjack.
  • Resolved a quest UI bug causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Corrected the dealer sometimes revealing its hand prematurely to non-host players in blackjack.
  • Fixed the first-person jacket looking janky.
  • Addressed the 'Master Chef' achievement being awarded prematurely.
  • Fixed some property null references causing multiplayer loading/desync issues.
  • Made the drying rack 'dry' button non-interactable if the input slot is reserved by an employee.
  • Corrected NPC 'stay in building' behavior that sometimes caused errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has announced that the first content update for Schedule I is slated for release this weekend, with sneak peeks to be shared soon. For those looking to delve deeper into the game, IGN's Schedule I guide offers comprehensive insights into mixing recipes, creating new blends for maximum profit, accessing console commands, and the fastest way to engage in multiplayer co-op to dominate Hyland Point alongside friends.

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