Indiana Jones and the Great Circle Won't Let the Unforgiveable Happen
MachineGames, the developer behind Indiana Jones and the Great Circle, has confirmed a heartwarming detail: players will be unable to harm any canine companions encountered during gameplay. This decision marks a significant departure from the studio's previous work, such as the Wolfenstein series, known for its intense and often violent encounters.
A Dog-Friendly Adventure
Creative Director Jens Andersson explained to IGN that this choice aligns with the family-friendly nature of the Indiana Jones franchise. While Indy will engage in combat with human foes, his interactions with dogs will be non-lethal, focusing on deterrents rather than harm. Andersson stated, "Indiana Jones is a dog person," highlighting the developers' commitment to this approach.
Instead of violent confrontations, players can expect to encounter dogs in scenarios where they are scared off or otherwise avoided. This ensures a more compassionate gaming experience, especially for players sensitive to animal violence in video games.
Indiana Jones and the Great Circle is slated for release on December 9th for Xbox Series X|S and PC, with a PS5 release tentatively scheduled for Spring 2025. The game is set in 1937, bridging the gap between Raiders of the Lost Ark and The Last Crusade. Indy's adventure will take him across diverse locations, from the Vatican City to the Egyptian pyramids and even the submerged temples of Sukhothai, all while utilizing his trusty whip for both traversal and combat.
Rest assured, dog lovers: Indy's whip will remain a tool for disarming and subduing human enemies, leaving the furry friends unharmed.
For further insights into the gameplay of Indiana Jones and the Great Circle, please refer to our related article.
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