Mo.co by Supercell Earns $2.5M in Under a Month
Supercell's upcoming millennial monster-hunting multiplayer game, Mo.co, has already proven to be a major hit, even before its official release. The game has generated an impressive $2.5 million in revenue since its soft launch, as reported by Pocketgamer.biz. This early success highlights the game's potential to captivate players with its unique blend of modern social gaming elements and the classic Monster Hunter experience.
In Mo.co, players take on the role of a stylish part-time hunter, tasked with taking down various evil invaders from beyond through contracts. The game's appeal is further enhanced by a wide array of cosmetics and other in-game items, which have significantly contributed to the initial revenue spike.
However, after reaching this peak, the revenue has seen a decline. This drop could be attributed to the limited content available during the invite-led soft launch phase. Rather than signaling the game's downfall, this could indicate that the addition of new content might be crucial for sustaining and boosting player engagement and spending.
Supercell's approach to game development is known for its ruthlessness. The company focuses its resources on the most promising titles, often canceling projects that do not meet their high standards. This strategy has led to the success of games like Brawl Stars and Squad Busters, which initially started slow but quickly gained momentum. On the flip side, promising games like Flood Rush and Everdale were discontinued before launch.
The future of Mo.co remains uncertain. With its initial success, Supercell may decide to invest in new content to revive player spending and interest. If this strategy pays off, we could see Mo.co making its way to major storefronts soon.
While Mo.co is currently in a closed state, players eager to stay ahead of the curve can explore other exciting early access mobile games featured in our top feature, "Ahead of the Game."
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