Free-to-Play Shooter Spectre Divide Shutting Down Weeks After Console Launch
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The free-to-play 3v3 tactical shooter *Spectre Divide* is set to be discontinued just six months after its initial launch in September 2024. This decision comes shortly after the game made its debut on PS5 and Xbox Series X|S. Mountaintop Studios, the developer behind the title, will also be shutting down operations.
Nate Mitchell, CEO of Mountaintop Studios, shared the news through a statement posted on social media, explaining the difficult decision:
“Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat,”
Spectre Divide Gameplay

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Mitchell expressed initial optimism during the game's first week, stating that *Spectre Divide* had attracted around 400,000 players, with a peak concurrent player count of approximately 10,000 across all platforms.
However, he continued, “As time has gone on, we haven’t seen enough active players and incoming revenue to cover the day-to-day costs of Spectre and the studio.” The team managed to stretch their remaining budget as far as possible following the PC launch, but eventually ran out of funds to continue development.
Mitchell further noted that the studio explored multiple options to stay operational, including seeking a publisher, additional investment, or acquisition. Unfortunately, none of these avenues materialized. He added, “The industry is in a tough spot right now.”
Within the next 30 days, *Spectre Divide* will be taken offline. All purchases made by players since the Season 1 launch will be fully refunded.
This announcement contradicts earlier statements from October 2024, where Mitchell assured fans that *Spectre Divide* “isn’t going anywhere.” At the time, he emphasized that Mountaintop had “the funds to support Spectre for a long time.”
In its August 2024 preview, IGN praised *Spectre Divide* for its unique Duality system, which allowed players to control two characters simultaneously during matches. However, this shutdown follows a string of recent live-service disappointments, including the failure of Rocksteady’s *Suicide Squad: Kill the Justice League* and Sony’s *Concord*, both of which failed to gain lasting traction despite early hype.
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