Yoko Taro Hails ICO as Game-Changing Masterpiece
Yoko Taro, the visionary behind acclaimed titles like NieR: Automata and Drakengard, has openly discussed the profound impact of ICO on the video game industry as a medium for artistic expression. Released in 2001 for the PlayStation 2, ICO quickly garnered a cult following due to its minimalist design and its unique approach to storytelling without words.
Taro emphasized the revolutionary nature of ICO's core mechanic, where players guide the character Yorda by holding her hand. He noted, "If ICO had tasked you with carrying a suitcase the size of a girl instead, it would have been an incredibly frustrating experience." This mechanic challenged the conventional gameplay norms of the era, highlighting the importance of leading another character as a groundbreaking element in game design.
At the time, successful game design was often measured by its ability to remain engaging even when reduced to basic elements like cubes. ICO, however, took a different path by focusing on emotional resonance and thematic depth rather than purely mechanical innovation. Taro believes that ICO demonstrated that art and narrative could be more than just background elements; they could be central to the gaming experience.
Describing ICO as "epoch-making," Taro credits it with significantly altering the course of game development. He lauded the game for showing that video games could convey deep meaning through subtle interactions and atmospheric design.
In addition to ICO, Taro also highlighted two other influential games that have left a lasting mark on both him and the industry: Undertale by Toby Fox and LIMBO by Playdead. He argues that these games have expanded the possibilities of what can be expressed through interactive media, proving that video games are capable of delivering profound emotional and intellectual experiences.
For fans of Yoko Taro's work, his appreciation for these games provides valuable insight into the creative influences behind his own projects. It also highlights the continuous evolution of video games as a powerful and versatile art form.
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