"Civilization 7 Patch 1.0.1 Tackles Early Access Criticism"
Civilization 7 developer Firaxis has released patch 1.0.1 just in time for the strategy game's full launch, following an advanced access period that received a 'mixed' user review rating on Steam. Firaxis is actively addressing various community concerns, primarily focusing on the user interface, map variety, and the absence of several key features that fans have come to expect from the series.
In an interview with IGN before the release of its third quarter financial results, Take-Two CEO Strauss Zelnick acknowledged that Civilization 7 had received some negative feedback from both the press and players. However, he remains optimistic, stating that the "legacy Civ audience" will warm up to the game as they spend more time with it, and described Civilization 7's early performance as "very encouraging."
Now that Civilization 7 is available to all players, not just those who paid for advanced access, Firaxis has released Patch 2, specifically for PC/Mac/Linux/Steam Deck. In a post on Steam, Firaxis described this as "the first in a series of upcoming patches" designed to address feedback from the advanced access period. The full patch notes are detailed below.
It's important to note that Firaxis has temporarily disabled crossplay multiplayer to expedite updates for the PC version. This means patches, including patch 1.0.1, may be deployed at a different pace for PC compared to consoles. Firaxis clarified that this will not affect console players attempting cross-platform play with other console players or PC-to-PC multiplayer.
For those looking to conquer the world in Civilization 7, our comprehensive guides offer valuable insights. Check out our guide on completing every Civ 7 victory, the biggest changes for players transitioning from Civ 6, and 14 crucial mistakes to avoid. We also provide detailed explanations of all Civ 7 map types and difficulty settings to ensure you're fully prepared for your journey.
Civilization 7 1.0.1 Patch 2 - February 10, 2025
Gameplay
Windows PC/Mac/Linux/Steam Deck
- Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
- City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
- Fixed inconsistencies with Naval Combat. Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances. They will properly take reciprocal damage after attacking another Naval Unit and more consistently move into the attacked tile after defeating another Naval Unit.
- Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
- Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
- Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
- Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
- Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
- Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles - including today's Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.
AI
- Windows PC/Mac/Linux/Steam Deck
- AI will now offer high-value Cities less often during Peace Deals.
- In Modern, AI will now declare war less often at the start of the age.
- In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
- Other Leaders now have a decreased desire for war if neither party has an Ideology.
- Other Leaders now have an increased desire for war with players of Opposing ideologies.
- Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.
Camera
- Windows PC/Mac/Linux/Steam Deck
- Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.
UI
- Windows PC/Mac/Linux/Steam Deck
- Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
- Fixed an issue where the Settlement menu fails to open when clicking on a non-player's Settlement Banner in gameplay.
- Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
- Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
- Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
- City projects no longer appear to be purchasable.
- Your current religion is now displayed first in the belief picker tabs.
- Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
- Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
- Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
- Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
- Improved the spacing between Civ descriptions, unique units, and building icons on the loading screen.
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